#include "StaticObject.h"

StaticObject::StaticObject(void)
{
}

StaticObject::StaticObject(const std::string& meshName, Ogre::Vector3 pos, Ogre::SceneManager* pSceneManager)
{
	setMesh(meshName, pSceneManager);
	setPosition(pos);
}

StaticObject::~StaticObject(void)
{
}
